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nice

Cool idea! Would be nice if there was a cursor and graphics settings...

I have had so much fun speedrunning this game! Here's my fastest time: https://imgur.com/a/PukjcU2

I've learned that you can pretty much run past all the enemies, the slide is key to going fast, and that you can conserve your High Noon from the first boss to the end of the demo with well-timed uses of Force.

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I wish I could see what time you got on the imgur, for some reason I can't, but the best time I got was 1:46.453.

I also found that it's possible to skyfall in order to break the door in case your force is on cooldown, that you can slide infinitely and slightly control it with the A and D keys (probably a bug), and that before the level loads in it's possible to see the next gate, meaning you can guess what kind of level it will be, and in some cases jump directly to the gate before it's even finished loading.

I wish they continued work on this, because it definitely was very fun, it doesn't seem like they plan to though.

add quality options,plebs cant even play the game cause of the lag 

havent heard pleb in a while, thanks for saying that

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Pause between hits is incomfortable. Adding chaining combos should fix it.
Movement does not have sounds whtsoever, jumping, running, sliding, vaulting, etc.
Great idea, music fits perfectly. High noon is? why? Also it has no timer or anything when you start it.
Eneies are mostly 1 hit kill are not really interesting.
Adding more HP to them and then adding stagger when getting hit would be cool i think?
Game looks very good.


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Great demo. I like the first person platforming and combat. Feels responsive. Audio and visuals are top notch. Hoping there is increased mobility, pace, and difficulty in later levels.

I keep wanting the charged punch to propel me forward like Doomfist from Overwatch. Dashing and punching is equivalent but doesn't feel as cool. Probably because of enemy knockback. I only played one playthrough of the demo so I am sure I would get used to the game mechanics with more time.

Hi! Thank you for your feedback!

We plan to make various improvements to the charge attack and dash so that they acquire new properties from upgrades.

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this is a really fun game the game feels great to control the life system is really cool the combat and movement options are really fun. but one thing that i would like to see is that many a new enemy. and sometimes the camera turns around when i climb up a ledge and it is really annoying but this is alpha so i assume that will get fixed. all and all i would give it a 4./5 good job

We are now working on fighting and creating new interesting situations. We are also working on new enemies. Yes, we know about the bug with the camera turn. We will fix it.

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Looks very  cool! Love the art-style! Sadly no mac version, would have loved to give it a go.

But where did you get the sky-box from? looks nice! Most sky-boxes I find don't have a proper horizon/ ground part. And I would love to have a nicer one for my current game project https://guldor.itch.io/citybuilder when using the "zoom" function the sky-box just does not look great. In case you made your own sky box, what's the best way to make one?

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It's like if Re: Run from Dani was more detailed, and  you fought with your fists. The game has a ton of calcium, a skele-ton. Very e p i c

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I like this comparison! Thanks! 🤜💀

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No problem, my guy. Can't wait to play the full game, I absolutely fell in love with this Alpha!

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Very epic
Can't wait for full game.
:D

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Thanks! :)